About Me

A passionate & dedicated Game Designer who prototypes every idea in Unreal Engine 5, Unity, and Swift. From a dimension-shifting mechanic and a grid-based board game in UE5 to Mythic Stones, a Unity match-3 RPG with elemental realms, weather and ally skills, plus two iOS apps and a client website — every project starts with the player experience and ends as a playable, polished build.
Gaming isn't just a hobby — it's how I experience the world. Every game is a chance to step into another reality, to live through the eyes of a character, to feel the weight of a story. For as long as I can remember, every title I play deepens my understanding of what makes interactive experiences unforgettable.
What makes a game truly engaging? It's the loop — that feeling of your skills evolving, of being challenged just enough to keep pushing forward. Tuning the elemental realms, weather and ally skills of Mythic Stones taught me how much a single well-balanced system can carry an entire game. Great game design sparks real conversations between players and builds communities around shared experiences.
A great game isn't just mechanics or art — it's storytelling that stays with you. I want to be part of the development process, helping shape experiences that are truly meaningful to every player who picks up the controller.
A quick learner driven by passion. I designed the shifting-world mechanic of Mirror World and Tic Tac Hoe in Unreal Engine 5, built Mythic Stones — a Unity match-3 RPG — shipped two iOS apps (Medicine Info and What Shall I Eat) in Swift, and designed the VNSOURCING website. Not exercises, but proof that I build what I imagine.
My Toolkit
The technologies, platforms, and tools I use to bring ideas to life — plus the languages I speak.










What I've Built
Projects grouped by focus: game design and prototyping in Unreal Engine 5 and Unity, plus side projects in web design and iOS apps built in Swift.
Game Projects
Gameplay systems and mechanics built in Unreal Engine 5 and Unity.Tic Tac Hoe — Built in Unreal Engine 5

Tic Tac Hoe
A fun take on Tic Tac Toe built in Unreal Engine 5. Engineered a dynamic Grid System using 2D Arrays to manage board states and win-condition detection. Created a responsive UI/HUD that communicates game flow and turn-based indicators.
Gameplay




Video Demo
Watch Tic Tac Hoe gameplay in action — see how the grid system, win detection, and turn-based HUD all come together.
Under the Hood
The Unreal Engine 5 Blueprint visual scripting behind Tic Tac Hoe — including grid logic, win-condition checks, and game flow management.



Mirror World Mechanic — UE5 Environment Toggle
Mirror World Mechanic
Designed and implemented a core 'World Toggle' system in Unreal Engine 5 allowing players to switch between two distinct environments in real-time. Developed Material-based transitions and logic-driven environment swapping using Blueprint.

Gameplay




Video Demo
World Toggle Demo
See the Mirror World mechanic in real-time — switching between two distinct environments with Material-based transitions and frame-perfect state changes.
Under the Hood
The Blueprint logic powering the World Toggle system — environment swapping, Material transitions, and input handling for dimension switches.



Mythic Stones — Unity Match-3 RPG



Mythic Stones
A mobile match-3 RPG built in Unity where you match elemental stones — fire, water, ice, nature, earth, lightning and dark — across themed realms like Ember Reach and Ocean Depths. Before each level you freely choose an animal ally to bring along, and their charged skill bends the rules, from the Fire Dragon's Ashfall to the Kraken's Renaming, while weather events like Heat Haze and Firestorm reshape scoring on the board.
Screenshots










Video Demo
Gameplay Walkthrough
A run through Mythic Stones — the realm map, choosing an ally, and matching elemental stones to charge skills across fire, forest, ice and storm boards.
Side Projects
Work outside of games. Pick a track below to see the web design or app design projects.VNSOURCING — Bag Sourcing Website

VNSOURCING
A marketing website for VNSOURCING, a bag development and manufacturing partner for global brands. A bold editorial landing experience with sticky navigation, a full-bleed hero, service and portfolio sections, clear 'Start a project' calls to action, and a live-chat entry point.
Screenshots









Video Demo
Site Walkthrough
An 80-second scroll through the VNSOURCING site — from the hero and services to the work showcase and the closing call to action.
Video Games I Love
The titles that shaped my passion for game development and inspired the experiences I want to create.

A doctor turned vampire navigates 1918 London, choosing who to sacrifice in this dark action RPG by DONTNOD.

The world's most popular MOBA. Lead your champion through intense 5v5 battles on Summoner's Rift.

Assemble your squad of Marvel heroes and villains in this explosive team-based shooter.

Mow down thousands of monsters in this hypnotic indie roguelike. Simple controls, addictive progression, and pure chaos.

A surreal 1993 adventure through 10th-century Kyoto. Explore Buddhist cosmology, encounter yokai, and witness life, death, and reincarnation.

Step into the shoes of the legendary detective. Solve twisted cases and uncover dark secrets in Victorian London.
My Journey
From academic foundations in linguistics to hands-on game development and professional experience — here's my path so far.
Project Manager & Translator
Olive LabsCoordinated project schedules and tracked deliverables. Reviewed multilingual content; project management, design, and marketing support for a brand in USA.
Admissions & Academic Support
Andrews University VietnamManaged schedule, and organized academic documents. Maintain accurate records for classes and materials.
Customer Service
Concentrix VietnamHandle customer requests, bookings, and issue resolution.
Cyber Security Internship
ISC2, Ho Chi Minh ChapterConducted market research, supported member acquisition, and participated in event networking. Assisted in performance tracking and documentation.
Bachelor of Arts in English
Van Lang University · Ho Chi Minh CitySpecialization in Translation and Interpretation. Focus on linguistics, syntax and semantic analysis, and academic writing.
Self-Taught Game Design & Prototyping
Unreal Engine 5 & Unity · Online LearningContinuously learning through documentation, tutorials, and community resources. Focused on gameplay systems, Blueprint scripting, Unity prototyping, and material systems.
Let's Build Something Together
I'm actively seeking game development and design internship opportunities.
Let's discuss how I can contribute to your team.




















